US Army Task Force Learning Iraqi Arabic With Videogame

Trainees learn while having fun by playing immersive, interactive, non-scripted, 3D videogames that simulate real-life social interactions involving spoken dialogs and cultural protocols. Trainees "win" the game by correctly speaking to and behaving with computer-generated Iraqi animated characters. If the Iraqis trust the trainee, they cooperate and provide the answers needed to advance in the game. Otherwise, they become uncooperative and prevent the trainee from advancing. The game has no shooting; trainees must communicate -- not shoot -- their way to "winning" the game. The course is not a simple entertainment videogame nor a "repeat after me" training program. It is a "serious game" that combines several patent-pending, breakthrough technologies, including computational models of language, culture and learning that guide the behavior of the game's autonomous, animated characters; and a contextual, speaker-independent speech recognizer for non-native speakers. Trainees start learning functional communications skills within a few hours of play. From the very first lesson, they listen to and speak in Arabic using a headset microphone, getting immediate feedback and guidance. Many rate the course better than instructor-led classes. Alelo is the Hawaiian word for "language", which is at the heart of the company's mission to transform how people learn to communicate. Initial emphasis is on foreign languages and culture, with plans to expand into broader markets. Alelo's wholly owned subsidiary Tactical Language Training LLC is dedicated to serving the company's U.S. military customers with the family of Tactical Language & Culture Training Systems. The company is scheduled to release courses in Pashto and Sahel French later this year.


















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